ROLE: Content Designer
Platform: PC, Xbox, Playstation | Engine: Apex
Just Cause is a third-person action-adventure series in open world environments. Just Cause 4 follows protagonist Rico Rodriguez as he arrives in the South American island nation of Solis.
My Work
QUEST DESIGN
The backers: Garland, Javi, and Sargento



Owner of quest and collectibles content for all backers
Owned and designed all custom scripted intro and outro backer quests
Prototyped quest prefabs used for all Sargento and Garland main missions
Owned collectibles usage and best practices setup, including:
Establishing challenge goals and distribution approach for vehicle, speed, and wingsuit ring collectibles
Pitching, prototyping, and establishing use case setups for surveillance dirigible collectibles
Pitching, collaborating with technical design on prototypes, and establishing use case setups for pointing statue collectibles
Designed quest placement and flow to move players across the map efficiently and link static content together
Designed quests to showcase unique tools and aspects of the JC4 game, such as:
Utilizing sniper laser visibility with our sandstorm extreme weather tools to help players locate and dispose of enemies in a unique environment
Creating drone “swarms” out of our regular drone enemies that, when followed, lead players to pockets of enemies, ending at the drone factory
Allow for temporary infinite-ammo rocket launchers in a mission against heavy armor enemies and tanks
Created complex sniping mission with complex custom AI scripting setups
Designing mechanics of the Javi tombs to allow for player experimentation in our physics sandbox
Level Design
Created rough terrain and geo blockouts throughout quest paths in an open world development cycle where locations frequently changed quickly and drastically
Coordinated and collaborated with world designers and environment artists to identify, adjust, iterate on, and create memorable locations and vistas for quest content
Misc


Advocated the Olmec Head skin to the “Javi ball” present in the ancient tombs
Created our exploding pinata variant out of our legacy pinata asset and our gas station explosion, which was used in a Sargento quest